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User Interface

Gwen's Getaway

Mobile Game

Here are some of the UI elements I designed at Ubisoft Redlynx when working on Gwen's Getaway. I created the artwork using Photoshop, mockups in After Effects and then implemented my designs in Unity.

I recreated the splash screen, adding animations to many elements such as the title, buttons, rotating social icons on the button, sign in menu and flower transition to game. I then compiled them, supporting visual polish and enhancing the relaxing feel of the game.

This is an example of a transition I created between pages of the task book with different layout designs that  accommodated varying information in game.

Below are examples of art and animations I made for the games level start. The left animation presents the idea I came up with to present each level goal in a letter, then smoothy transition into the game. The right is an indicator to players for the difficulty of a level, using different flowers and matching 

I created these UI animations for conveying power with cohesive art and animations that have a relaxing feel and highlight relevant information.

Ocean Cleaner Idle

Computer Game

I designed this UI in a hand drawn sketch style using Photoshop.

OceanCleanerIdle_VisualTarget.png

Here are some game recordings showing some UI that I designed and animated using Photoshop and Unity. I redesigned the UI for the finals to account for a larger text area.

Above are some icons I designed and drew in Illustrator then added texture in Photoshop.

UI_PaperBox_Small.png
UI_PaperBox_Large.png
UI_Background_Paper.png

Marshmellow Fellow

Personal Project

I designed this game and all the UI, the premise of the game was sweet treat vs vegetables, which inspired me to design all the UI elements like the loading bar, buttons and collection icons and well known sweets. I've also included some of my initial sketches showing my design process.

SplashIpad2.png
MenuIpad.png
Sketch1.jpg
Sketch 2.jpg
Anchor 1

©2020 by Josette W Thomas

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